ex2D: how get a name of the texture's exSprite?

Hey there,

I need to do something like this:

exSprite _sprite = GetComponent<exSprite>();

_sprite.SetSprite(_sprite.atlas, 
                  _sprite.atlas.GetIndexByName(_sprite.textureName + "_black"));

But there’s no “textureName” parameter, only “textureGUID”. Any solutions?

Thanks!

Harter, RTFM!

There’s _sprite.index property.

Solved. :slight_smile: