I was wondering if anyone experience the problem with making a new animation brush with the example project after updating to the new experimental build. The animated tile assests that already existed still works, but when creating a new animated tile asset is created, but the inspector shows a blank GUI.
I think there’s a small bug on refreshing the gui for that. Try reload the project.
I tried to refresh the UI and reload the project. Nothing new appeared in the inspector gui for the animatedtile brush, but this time I got an error for you.
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Tilemaps.AnimatedTileEditor.OnInspectorGUI () (at Assets/Scripts/TileScripts/AnimatedTile.cs:77)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1236)
UnityEditor.DockArea:OnGUI()
Hope this helps some. Should I make a repo to recreate the bug.
Try reset the inspector - the cog icon. Then the Number of Animated Sprites should appear.
Alright misread your first message. I got it working. Thank you for the fix.