I am writing over a device interface library to Unity 3D as a pro plugin on the PC, I would like to know if there is a Visual Studio example projects of this for Pro Plugins? How hard is it going to be porting a Direct X device code project to Unity 3D? Anyone have experience with this already?
Device is the z800 HMD. I am using their provided API/SDK samples for the port to Unity 3D. Specifically the managedDevice example.
Nevermind the question on sample code… helps if I read the manual.
file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/Images/manual/SimplestPluginExample.zip