Example from docs not working for me (UnityWebRequestMultiMedia.GetAudioClip)

Hello. This could be a quick fix.

So I want to stream some audio. I copied and pasted the example to a script and changed the url, and it doesn’t play the audio.

I think I might be missing something but I don’t know what…

Code:

    void Start()
    {
        StartCoroutine(GetAudioClip());
    }

    IEnumerator GetAudioClip()
    {
        Debug.Log("Step 1");
        using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("https://composerconnection.com:8106/stream", AudioType.MPEG))
        {
            Debug.Log("Before step 2");
            ((DownloadHandlerAudioClip)www.downloadHandler).streamAudio = true;
            Debug.Log(www.result);
            yield return www.SendWebRequest();
            Debug.Log("After step 2");

            if (www.result == UnityWebRequest.Result.ConnectionError)
            {
                Debug.Log(www.error);
            }
            else
            {
                Debug.Log("HIT");
                AudioClip myClip = DownloadHandlerAudioClip.GetContent(www);
                a.PlayOneShot(myClip);
                Debug.Log("WOO");
            }
        }
    }

So yeah. I’m unsure what the solution is but you guys might.

Also, it stops in between “Before step 2” and “after step 2”.