I am having a great deal of trouble trying to get Skinned cloth to work in Unity.
I was hoping to find some example projects or tutorial videos, but have had little luck. I was hoping to discover if there was a particular way to setup the to allow for the skinned cloth rendering.
You are not alone.
I’m planning to use my blender human model and take skinn out of it and replace it with clothes only. Save the new blender file with the same animation for the complete model, and then import those bits into unity. Whenever I have to invoke some animation movement over the skinned body, I’ll invoke the exact same frames for the animater cloth prefab, already attached to the character. Yes, I know, it sounds awfull. If you found another method, please let me know. Good luck