I’ve made a waypoint script and a tutorial that explains how to use it.
Hope it is useful.
I’ve made a waypoint script and a tutorial that explains how to use it.
Hope it is useful.
Hi
Thanks very much for this tutorial, it looks extremely useful.
I just loaded the project but the chararacter (Bouncy) wouldn’t load as it’s a Maya file rather than a fbx. Am I correct in assuming you have to have Maya on your PC for a .ma file to work ?
I have only ever used .fbx files myself.
Cheers
hmm not sure about that. On the PC I was recording the tutorial on, I was getting an error message saying “Maya not found” but the characters still worked fine. Are you still able to open the project and see the way the character prefab is configured? If so, you could apply the script to any fbx character as long as it has animations called
idle
walk
jump
Hope that helps
Well unity when first imports a .max or .mb file it opens up 3ds max/maya respectively in the background and converts automatically the file in .fbx format.
Once you have imported the file, next time it doesn’t need max/maya to load the file b/c it has converted the file last time for its use to fbx format.
Hence if you are adding new asset in form of .max/.mb 3ds max/maya is essential else not!!
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@Aspiration
thanks for the clarification ![]()
good to know.
Thanks