Hi there! I’m trying to create a continuous controller rumble - but I can’t find any code examples. I’m guessing I need to use HapticCapabilities.bufferOptimalSize, but it seems there are no code snippets of this on the internet.
Can anyone provide one?
Ta!
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Hey, did you ever find a solution for this? I may end up creating my own haptics manager pretty soon. Only handling the most recent haptic impulse is a pretty weak API. You should be able to accomplish your rumble with myXRBaseController.SendHaptics(amplitude, duration), maybe reinvoking it every duration seconds, but it will be interupted by any other haptics sent. So im assuming you wanted something more comprehensive (like myself).
I didn’t! Was a hobby project and I gave up - nobody ever got back here, there’s very little documentation, and much that there is was outdated. Best of luck solving it!