Examples on how to populate an array with prefabs

I am having trouble trying to add prefab objects into my array.

Here is the code I have so far:

using UnityEngine;
using System.Collections;

public class globalObjectArray : MonoBehaviour {


	public GameObject[] myArray;

	// Use this for initialization
	void Start () {

		myArray = new GameObject[30];

		//add values
		myArray[0] = ???;
	
	}

}

and my prefabs are kept in Assets/Prefabs/

Even just examples of arrays containing prefabs would be awesome to look at.

Thanks!

You might wanna look into Resources.LoadAll
When I use it I usually name my prefabs with a prefix like

Assets/Resources/Prefabs/Weapons/(0)SomeWeapon

Assets/Resources/Prefabs/Weapons/(1)SomeOtherWeapon

The parenthesis with a number in it is to ensure that Resources.LoadAll loads the prefabs into my array in that order

Resources class uses any folder named “Resources” inside your Assets folder, it can be a sub folder as well like “Assets/Data/Resources”

Then “bind” them to an enumeration with index values like this

public enum WeaponTypes
{

    SomeWeapon = 0,
    SomeOtherWeapon = 1,

}

As for loading:

//I usually name this class "Base"
//It also contains all my prefabs or other resources

using System.Linq;//For array casting

public static GameObject[] PrefabsWeapons{get; private set};

void Start()
{

    PrefabsWeapons = Resources.LoadAll("Prefabs/Weapons").Cast<GameObject>().ToArray();

    //How to access each weapon:
    Debug.Log(PrefabsWeapons[(int)WeaponTypes.SomeWeapon]);

}