Hi,
I’m having trouble running an app on an IOS-device. The app starts and crashes with EXC_BAD_ACCESS which I presume is an invalid memory access attempt.
The app runs fine in Unity Editor and doesn’t give e.g. the message that a script is missing (see below).
I’ve tried the usual tricks: deleting temp-files and all the generated files, and restarting my Mac. No joy.
The app used to work fine with older versions of Unity & Xcode. Should I downgrade because honestly I can’t come up with any new ideas for possible workarounds. Nor could I find any advice from the net.
Thanks for everyone already in advance.
Here are the facts:
*Version numbers:
Unity: 5.1.1f1 Personal
XCode: 6.4 (6E35b)
*EXC_BAD_ACCESS -address & instruction:
0x1102df4 <+0>: ldrb.w r0, [r0, #0x22]
*Main thread stack trace:
#0 0x0112edf4 in il2cpp::vm::Method::GetParamCount(MethodInfo const*) at /Users/builduser/buildslave/unity/build/Tools/il2cpp/il2cpp/libil2cpp/vm/Method.cpp:49
#1 0x009ba2f4 in il2cpp_invoke_method at /Users/builduser/buildslave/unity/build/Runtime/Scripting/Il2CppUtility.cpp:50
#2 0x00a785c0 in Invoke at /Users/builduser/buildslave/unity/build/Runtime/Scripting/Backend/ScriptingInvocation.cpp:128
#3 0x00a78532 in Invoke at /Users/builduser/buildslave/unity/build/Runtime/Scripting/Backend/ScriptingInvocation.cpp:108
#4 0x00a3a51c in ExecuteInitializeOnLoad at /Users/builduser/buildslave/unity/build/Runtime/Misc/RuntimeInitializeOnLoadManager.cpp:348
#5 0x00a3a3ee in ExecuteInitializeOnLoad at /Users/builduser/buildslave/unity/build/Runtime/Misc/RuntimeInitializeOnLoadManager.cpp:329
#6 0x00a32170 in PlayerLoadFirstScene at /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp:999
#7 0x00880e7c in UnityLoadApplication at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/LibEntryPoint.mm:230
#8 0x000fde20 in -[UnityAppController startUnity:] at /Users/kaitsu/Desktop/mindfulness/iosfullbuild/Classes/UnityAppController.mm:109
#9 0x2fc9e162 in __NSFireDelayedPerform ()
#10 0x2f289166 in CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION ()
#11 0x2f288d7e in __CFRunLoopDoTimer ()
#12 0x2f28711a in __CFRunLoopRun ()
#13 0x2f1f1ebe in CFRunLoopRunSpecific ()
#14 0x2f1f1ca2 in CFRunLoopRunInMode ()
#15 0x340f7662 in GSEventRunModal ()
#16 0x31b3e14c in UIApplicationMain ()
#17 0x000dd284 in main at /Users/kaitsu/Desktop/mindfulness/iosfullbuild/Classes/main.mm:40
*Debugger output (Xcode):
2015-08-06 17:00:42.087 mindfulness[4864:60b] → registered mono modules 0x1259fe0
→ applicationDidFinishLaunching()
→ applicationDidBecomeActive()
Requesting Resolution: 640x960
Renderer: PowerVR SGX 535
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX535-97.7
GLES: 2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device
Initialize engine version: 5.1.1f1 (2046fc06d4d8)
The referenced script on this Behaviour is missing!
(Filename: Line: 1562)
The referenced script on this Behaviour is missing!
(Filename: Line: 1715)
A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 260 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 1652)
WARNING: Shader Unsupported: ‘Hidden/TerrainEngine/Splatmap/Specular-AddPass’ - All passes removed
WARNING: Shader Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-AddPass’ - All passes removed
WARNING: Shader Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - All passes removed
Shader ‘Nature/Terrain/Standard’: fallback shader ‘Nature/Terrain/Diffuse’ not found
WARNING: Shader Unsupported: ‘Nature/Terrain/Standard’ - All passes removed
WARNING: Shader Unsupported: ‘Nature/Terrain/Standard’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-AddPass’ - All passes removed
WARNING: Shader Unsupported: ‘Hidden/TerrainEngine/Splatmap/Standard-Base’ - All passes removed
WARNING: Shader Unsupported: ‘Nature/Terrain/Specular’ - All passes removed