After updating my game to Unity 5, it crashes on iOS (iPad 3) when loading one of the scenes.
This happens in regular builds as well development builds. The Error I get is shown in the screenshot. According to xcode it occurs in
SetVertexStateGLES → GetGLName → GetBuffer
The log output does not show any more details (as far as I can see).
How can I debug this error?
Thanks!
By the way: it makes no difference if I use Mono 2.x or IL2CPP as the scripting backend.
Any advice?
Please help.
This is a real showstopper since I cannot release my game until this is fixed
Did Unity prompt you to upgrade your scripts to be compatible with 5? Are you able to determine which is the offending game object/script?
Can you be more specific on which version of Unity you’re using? I’m guessing you’re on 5.0.1f1, and you are experiencing the Dynamic Batching issue when you have meshes without vertex colors. This was fixed in 5.0.1p1.
http://forum.unity3d.com/threads/ios-crash-after-applying-patch-p3-unity-5.314139/
That’s it! Unity told me there were no updates available.
But after installing p3 manually from the unity website, the problem is gone. Thank you!