When trying to load an ScriptableAsset from an AssetBundle I’m receiving a EXC_BAD_ACCESS when using il2cpp (works with Mono2x).
I am currently using the latest available Unity version that I know of (Unity-5.5.0p2)
It also fails when trying to run
_bundle.LoadAllAssets();
Any known solution / workaround?
Ps:
- Using an iPhone 6 - iOS 10.1.1 (14B100)
- Xcode 8.2 (8C38)
- It does work under Android with il2cpp