EXC_BAD_ACCESS when client connects to iOS device running server.

I have an iOS client running a server on lan, and when any other client connects to the server the device immediately gets an EXC_BAD_ACCESS.

Heres is the output I get from the console:

Program received signal: “EXC_BAD_ACCESS”.
warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found).
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(RakNetTypes.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(Itoa.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(GetTime.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(BitStream.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(RakMemoryOverride.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(NatPunchthroughClient.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(PluginInterface2.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(RakString.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(LightweightDatabaseCommon.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Could not open OSO file /Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(TableSerializer.o) to scan for pubtypes for objfile /Users/chris/Projects/3rdPersonShooter/IOSBuilt/build/shooter.app/shooter
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Couldn’t open object file ‘/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(NatTypeDetectionCommon.o)’
warning: Could not open fork matching current architecture for OSO archive “/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a”
warning: Couldn’t open object file ‘/Users/chris/Projects/3rdPersonShooter/IOSBuilt/Libraries/libiPhoneNetwork.a(RakPeer.o)’

Anyone know how to solve this?

After some more investigating this error happens during the call of an RPC form a client to the server which is the iOS device. The RPC function completes successfully however it appears to not finish somewhere in the backend of unity. I can tell that the RPC completes successfully atleast in the function itself as I print a statement before all of my code in the function and after all of it and both print successfully. So this appears to be something that I cannot debug.