i’m still trying to figure out what engine i should learn/use.
in UE4 i can exceed the color limit (it ranges from 0 to 1 instead of 0 to 255, but i can exceed that), for example i can set the red color to 4000 and get a glowing texture that is white in the middle with a bloom like red glow around it. is there something similar in unity?
I believe what UE4 does is scale the 0…1 value to 0…255, and when you go beyond 1.0 the default shader adds an emissive element. To do something similar in Unity you’d need to write a shader that did it - the Standard shader can apply emissive elements, but as a separate color value.