Exception failed: System.Threading.ThreadAbortException

Has anyone ever run across this build error? It seems to just get stuck here and hang on the ‘creating base module’ step and won’t progress.

I’m on Unity Ver 2020.3.14 LTF

I’m trying to build for the Android platform.

Thanks so much in advacne!

Exception failed: System.Threading.ThreadAbortException
at (wrapper managed-to-native) System.Threading.WaitHandle.Wait_internal(intptr*,int,bool,int)
at System.Threading.WaitHandle.WaitOneNative (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.UInt32 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00019] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.WaitHandle.InternalWaitOne (System.Runtime.InteropServices.SafeHandle waitableSafeHandle, System.Int64 millisecondsTimeout, System.Boolean hasThreadAffinity, System.Boolean exitContext) [0x00014] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.WaitHandle.WaitOne (System.Int64 timeout, System.Boolean exitContext) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Threading.WaitHandle.WaitOne (System.Int32 millisecondsTimeout, System.Boolean exitContext) [0x00019] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Diagnostics.Process.WaitForExit (System.Int32 milliseconds) [0x00024] in <6fcfdd162b5d4836bef3c96f53194db6>:0
at System.Diagnostics.Process.WaitForExit () [0x00000] in <6fcfdd162b5d4836bef3c96f53194db6>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.WaitForExit()
at Google.Android.AppBundle.Editor.Internal.PlayServices.CommandLine.RunViaShellInternal (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, Google.Android.AppBundle.Editor.Internal.PlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) [0x00341] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/PlayServices/CommandLine.cs:645 at Google.Android.AppBundle.Editor.Internal.PlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, Google.Android.AppBundle.Editor.Internal.PlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) [0x00022] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/PlayServices/CommandLine.cs:541
at Google.Android.AppBundle.Editor.Internal.PlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, Google.Android.AppBundle.Editor.Internal.PlayServices.CommandLine+IOHandler ioHandler) [0x00000] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/PlayServices/CommandLine.cs:504 at Google.Android.AppBundle.Editor.Internal.BuildTools.ZipUtils.UnzipFile (System.String zipFilePath, System.String outputDirectoryName) [0x00011] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/ZipUtils.cs:80 at Google.Android.AppBundle.Editor.Internal.BuildTools.AppBundleBuilder.CreateBaseModule (System.IO.DirectoryInfo baseWorkingDirectory, System.Collections.Generic.IList1[System.String]& bundleMetadata) [0x0001c] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AppBundleBuilder.cs:641
at Google.Android.AppBundle.Editor.Internal.BuildTools.AppBundleBuilder.CreateBundle (System.String aabFilePath, Google.Android.AppBundle.Editor.AssetPackConfig assetPackConfig, Google.Android.AppBundle.Editor.CompressionOptions compressionOptions) [0x00180] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AppBundleBuilder.cs:236
at Google.Android.AppBundle.Editor.Internal.BuildTools.AppBundleBuilder+<>c__DisplayClass42_0.b__0 () [0x00000] in /Users/seancawelti/Desktop/PROJECTZ/Bitbucket/Kaidan_Project_Alone_12_31/Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AppBundleBuilder.cs:338
UnityEngine.Debug:LogError (object)
Google.Android.AppBundle.Editor.Internal.BuildTools.AppBundleBuilder:smile:isplayBuildError (string,string) (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AppBundleBuilder.cs:813)
Google.Android.AppBundle.Editor.Internal.BuildTools.AppBundleBuilder/<>c__DisplayClass42_0:b__0 () (at Assets/GooglePlayPlugins/com.google.android.appbundle/Editor/Scripts/Internal/BuildTools/AppBundleBuilder.cs:345)
System.Threading.ThreadHelper:ThreadStart ()

i have the same thing.
did you fix it?