1.-
IL2CPP error (no further information about what managed code was being converted is available)
Unity.IL2CPP.HashCodeCollisionException: Hash code collision on value 483E6DDCA003A8CEBD350443456C4F5FB7439B58
Existing Item was : System.Void Unity.GeneratedNetworkCode::_WriteArrayInt32_None(UnityEngine.Networking.NetworkWriter,System.Int32[ ])
Colliding Item was : System.Void Unity.GeneratedNetworkCode::_WriteArrayInt32_None(UnityEngine.Networking.NetworkWriter,System.Int32[ ])
at Unity.IL2CPP.HashCodeCache1.GetUniqueHash(T value) at Unity.IL2CPP.Naming.NamingComponent.ForMethodInternal(MethodReference method) at Unity.IL2CPP.Naming.NamingComponent.ForMethodNameOnly(MethodReference method) at Unity.IL2CPP.AssemblyConversion.PrimaryCollection.Steps.Global.WarmNamingComponent.ProcessItem(GlobalPrimaryCollectionContext context, AssemblyDefinition item, Object globalState) at Unity.IL2CPP.AssemblyConversion.Steps.Base.GlobalScheduledStepAction2.ProcessAllItems(TWorkerContext context, ReadOnlyCollection1 items) at Unity.IL2CPP.AssemblyConversion.Steps.Base.GlobalScheduledStepAction2.WorkerWrapper(WorkItemData3 workerData) at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler1.WorkerLoop(Object data)
2.-
Exception: IL2CPP error for method ‘System.Void Unity.GeneratedNetworkCode::_WriteArrayInt32_None(UnityEngine.Networking.NetworkWriter,System.Int32[ ])’ in assembly ‘C:\Users\Michc\Documents\Ads Creator Client export\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll’
Unity.IL2CPP.HashCodeCollisionException: Hash code collision on value 483E6DDCA003A8CEBD350443456C4F5FB7439B58
Existing Item was : System.Void Unity.GeneratedNetworkCode::_WriteArrayInt32_None(UnityEngine.Networking.NetworkWriter,System.Int32[ ])
Colliding Item was : System.Void Unity.GeneratedNetworkCode::_WriteArrayInt32_None(UnityEngine.Networking.NetworkWriter,System.Int32[ ])
at Unity.IL2CPP.HashCodeCache1.GetUniqueHash(T value) at Unity.IL2CPP.Naming.NamingComponent.ForMethodInternal(MethodReference method) at Unity.IL2CPP.Naming.NamingComponent.ForMethodNameOnly(MethodReference method) at Unity.IL2CPP.Attributes.AttributeNamingExtensions.ForCustomAttributesCacheGenerator(INamingService naming, MethodDefinition methodDefinition) at Unity.IL2CPP.Attributes.AttributeSupportCollector.Add(MethodDefinition methodDefinition) at Unity.IL2CPP.Attributes.AttributeSupportCollector.Collect(TypeDefinition type) at Unity.IL2CPP.Attributes.AttributeSupportCollector.Collect(AssemblyDefinition assembly) at Unity.IL2CPP.Attributes.AttributeSupportCollector.Collect(MinimalContext context, AssemblyDefinition assembly) at Unity.IL2CPP.AssemblyConversion.PrimaryCollection.Steps.PerAssembly.AttributeSupportCollection.ProcessItem(GlobalPrimaryCollectionContext context, AssemblyDefinition item) at Unity.IL2CPP.AssemblyConversion.Steps.Base.ScheduledItemsStepFunc5.WorkerWrapper(WorkItemData3 workerData) at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler1.ContinueWithResultsWorkItem4.InvokeWorker(Object context, Int32 uniqueId) at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler1.BaseContinueWorkItem2.Invoke(Object context, Int32 uniqueId) at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler1.WorkerLoop(Object data)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <fac3a832ec4249a49c4da1051848dde5>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <fac3a832ec4249a49c4da1051848dde5>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <fac3a832ec4249a49c4da1051848dde5>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <fac3a832ec4249a49c4da1051848dde5>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5cf84f2cc5134566935b135856517214>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5cf84f2cc5134566935b135856517214>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5cf84f2cc5134566935b135856517214>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5cf84f2cc5134566935b135856517214>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)