Hi, I have these errors that don’t allow me to make a build with unity,is there any way to fix theses bugs? I tried to look for similar errors threads but didn’t find anything relevant. I have Windows 10 SDK Installed and Visual studio 2019 installed.Unity version is 2019.4.10f1.
Failed running D:\3D\Unity2020\2019.4.10f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x86” --configuration=“Release” --outputpath=“D:\3D\Unity2020\URP_Homonculus 's Abyss\URP_Homunculus Abyss\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“D:\3D\Unity2020\URP_Homonculus 's Abyss\URP_Homunculus Abyss\Assets..\Library/il2cpp_cache” --profiler-report --map-file-parser=D:/3D/Unity2020/2019.4.10f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=“D:/3D/Unity2020/URP_Homonculus 's Abyss/URP_Homunculus Abyss/Temp/StagingArea/Data/Managed” --generatedcppdir=“D:/3D/Unity2020/URP_Homonculus 's Abyss/URP_Homunculus Abyss/Temp/StagingArea/Data/il2cppOutput”
stdout:
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
a Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
a Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
a il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
a il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
a il2cpp.Program.Main(String[ ] args)
stderr:
Exception non geree?: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry
a Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
a Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
a il2cpp.Program.DoRun(String[ ] args, List`1 foundAssemblies)
a il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
a il2cpp.Program.Main(String[ ] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Exception: D:\3D\Unity2020\2019.4.10f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8004fcc221b54f98ba547350ea71d812>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <8004fcc221b54f98ba547350ea71d812>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <8004fcc221b54f98ba547350ea71d812>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8004fcc221b54f98ba547350ea71d812>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <8004fcc221b54f98ba547350ea71d812>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8004fcc221b54f98ba547350ea71d812>:0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <8004fcc221b54f98ba547350ea71d812>:0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <8004fcc221b54f98ba547350ea71d812>:0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <8004fcc221b54f98ba547350ea71d812>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <8004fcc221b54f98ba547350ea71d812>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8004fcc221b54f98ba547350ea71d812>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of ‘Failed’ in 85 seconds (85058 ms)
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <8004fcc221b54f98ba547350ea71d812>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <8004fcc221b54f98ba547350ea71d812>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)