This exception should never be emitted and shows that there is a bug in the compilation pipeline. We would need a repro project in order to be able to fix it.
I also get this after every Unity 2019.3.bx upgrade…
Exception: No pending assemblies queued for compilation and no compilers running. Compilation will never finish.
etc…
Followed by
Assembly with cyclic references detected (Packages/com.unity.cinemachine/Runtime/com.unity.cinemachine.asmdef)
Assembly with cyclic references detected (Packages/com.unity.render-pipelines.universal/Runtime/Unity.RenderPipelines.Universal.Runtime.asmdef)
So anything URP related is unusable in 2019.3.bx since the scripts fail to load / work.
Creating URP assets is not accessible anymore.
also getting this in 2019.3.7, I believe the error is because of a circular reference (I made the mistake of reference 2 projects to each other before remove the first one):
Exception: No pending assemblies queued for compilation and no compilers running. Compilation will never finish.
UnityEditor.Scripting.ScriptCompilation.CompilationTask.QueuePendingAssemblies () (at <78f1ad0f25c84e3ca853e639f50d95f5>:0)
UnityEditor.Scripting.ScriptCompilation.CompilationTask.Poll () (at <78f1ad0f25c84e3ca853e639f50d95f5>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.PollCompilation () (at <78f1ad0f25c84e3ca853e639f50d95f5>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation.TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at <78f1ad0f25c84e3ca853e639f50d95f5>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface+<>c__DisplayClass50_0.b__0 () (at <78f1ad0f25c84e3ca853e639f50d95f5>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.EmitExceptionAsError[T] (System.Func`1[TResult] func, T returnValue) (at <78f1ad0f25c84e3ca853e639f50d95f5>:0)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)