Exception: not implemented?

I don’t understand what’s going on here. I got the error “Exception: not Implemented, UnityEngine.Texture.set_width(Int32 value)…”

Here’s my code:-

selStrings = new Texture[StackNum];
		www = new WWW("file://" + Application.dataPath + "/Screenshots/ScreenShot" + Minus + ".png");
		selStrings[Minus] = new Texture2D(0.1, 0.1, TextureFormat.RGB24, false);
		Debug.Log(StackNum);
		www.LoadImageIntoTexture(selStrings[Minus]);
		selStrings[Minus].width = 800;

Everything was alright up until I tried to set the width of the texture. Am I doing something wrong here, or is it just a bug in Unity?

Texture2D.Resize only resizes the texture, it doesn’t scale the contents. You can use this instead.

I think this is what you want: http://unity3d.com/support/documentation/ScriptReference/Texture2D.Resize.html