I don’t understand what’s going on here. I got the error “Exception: not Implemented, UnityEngine.Texture.set_width(Int32 value)…”
Here’s my code:-
selStrings = new Texture[StackNum];
www = new WWW("file://" + Application.dataPath + "/Screenshots/ScreenShot" + Minus + ".png");
selStrings[Minus] = new Texture2D(0.1, 0.1, TextureFormat.RGB24, false);
Debug.Log(StackNum);
www.LoadImageIntoTexture(selStrings[Minus]);
selStrings[Minus].width = 800;
Everything was alright up until I tried to set the width of the texture. Am I doing something wrong here, or is it just a bug in Unity?