Hi,
I’m using Unity.for two months ( I’m a newbie)
I’m trying to convert my project to use addressables (Unity version: 2019.3.13f1).
I’ve just converted one scene and now I’m trying to deploy it on a local server to test downloading mechanism but when I launch “Build player content” I receive this message:
LoadPath for group Default Local Group is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not. These paths must both use the dynamic-lookup, or both not use it.
BuildPath: ‘Assets/StreamingAssets/com.unity.addressables/[BuildTarget]’
LoadPath: ‘{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]’
UnityEditor.GenericMenu:CatchMenu(Object, String[ ], Int32)
Note that:
I didin’t find on this Unity editor version the “Use existing Build” check to complete configuration.
System show me only two value in “Play mode” menu:
- Fast Mode
- Virtual Mode
…Packed mode is missing.
Can someone please help me?
Thanks,
Paolo.