Exception on Windows Phone 8 Game / Unity 4.6.7f1

Dear all,
I am facing problems with an exception in a published game I didn’t recognize before.

Exception: Object reference not set to an instance of an object. Type: System.NullReferenceException Module: Assembly-CSharp InnerException: AdditionalInfo: at DiceMove.OnDragEnd() at DiceMove.$Invoke3(Int64 instance, Int64* args) at UnityEngine.Internal.$MethodUtility.InvokeMethod(Int64 instance, Int64* args, IntPtr method)

This is the only Information I’ve got from Game Analytics. Any idea how to come closer to the root cause?

Greetings
Pat

Well, the only thing which is clear from your message, there’s a NullReferenceException in DiceMove.OnDragEnd() function…

Yes indeed, that’s what I also found out :wink:
So far I can see, this exception does not cause the full game to crash (I have no crash reports in the dev center).
Anyway I would like to get deeper in and solve this , but this is master code without any debug information.

Perhaps somebody has an good idea how to come closer to this.

Greetings
Pat