Hey, after update to Entities 0.13 my iOS builds started throwing exception, with a stacktrace I pasted below,never frame making no systems calling their onUpdate() methods. Strangely enough this doesn’t happen when I run in the Editor
NullReferenceException: Object reference not set to an instance of an object.
at Unity.Entities.ChunkDataUtility.AddEmptyChunk (Unity.Entities.Archetype* archetype, Unity.Entities.Chunk* chunk, Unity.Entities.SharedComponentValues sharedComponentValues) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.EntityComponentStore.<CreateArchetype>g__MemoryOrderCompare|109_0 (System.Int32 lhs, System.Int32 rhs, Unity.Entities.EntityComponentStore+<>c__DisplayClass109_0& ) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.EntityComponentStore.BuildSharedComponentIndicesWithRemovedComponents (Unity.Entities.Archetype* srcArchetype, Unity.Entities.Archetype* dstArchetype, Unity.Entities.SharedComponentValues srcSharedComponentValues, System.Int32* dstSharedComponentValues) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.EntityDataAccess.Initialize (Unity.Entities.EntityDataAccess* self, Unity.Entities.World world) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.Conversion.GameObjectConversionMappingSystem.CreateGameObjectEntity (Unity.Entities.EntityManager entityManager, UnityEngine.GameObject gameObject, System.Collections.Generic.List`1[T] componentsCache) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.GameObjectEntity.AddToEntityManager (Unity.Entities.EntityManager entityManager, UnityEngine.GameObject gameObject) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.ConvertToEntitySystem.AddRecurse (Unity.Entities.EntityManager manager, UnityEngine.Transform transform, System.Collections.Generic.HashSet`1[T] toBeDetached, System.Collections.Generic.List`1[T] toBeInjected) [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.ConvertToEntitySystem.Convert () [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.ComponentSystemGroup.UpdateAllSystems () [0x00000] in <00000000000000000000000000000000>:0
at Unity.Entities.ComponentSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.ComponentSystem:Update()
UnityEngine.LowLevel.UpdateFunction:Invoke()