Exception to "None" in WebGL

If we set exceptions to “none” in the build settings in WebGL for smaller, faster builds, what exactly does happen when some code somewhere explicitly throws an exception? Does the game crash? I’m thinking of 3rd party libraries like the json deserializers that love to use exceptions instead of return values to tell you when they fail.

Thanks!

If you set it to none a thrown exception will crash it.

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Thanks for following up!