When I select “Unity API Reference” from the help menu in MonoDevelop in MacOS 10.6 I get “Error while executing command: Unity Api Reference” and the following stack dump. I just installed Unity 3.4, and haven’t modified anything AFAIK. Any ideas on what’s going on?
System.NullReferenceException: Object reference not set to an instance of an object
at MonoDevelop.Debugger.Soft.Unity.SearchReferenceCommandHandler.GetCurrentToken () [0x00000] in :0
at MonoDevelop.Debugger.Soft.Unity.SearchReferenceCommandHandler.Run () [0x00000] in :0
at MonoDevelop.Components.Commands.CommandHandler.Run (System.Object dataItem) [0x00000] in /BuildAgent/work/93beeebf637645f/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandHandler.cs:61
at MonoDevelop.Components.Commands.CommandHandler.InternalRun (System.Object dataItem) [0x00000] in /BuildAgent/work/93beeebf637645f/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandHandler.cs:42
at MonoDevelop.Components.Commands.CommandManager.DefaultDispatchCommand (MonoDevelop.Components.Commands.ActionCommand cmd, MonoDevelop.Components.Commands.CommandInfo info, System.Object dataItem, System.Object target, CommandSource source) [0x00070] in /BuildAgent/work/93beeebf637645f/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandManager.cs:631
at MonoDevelop.Components.Commands.CommandManager.DispatchCommand (System.Object commandId, System.Object dataItem, System.Object initialTarget, CommandSource source) [0x002dd] in /BuildAgent/work/93beeebf637645f/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandManager.cs:601