Hi everyone,
Simple but potent question. I have everything set up to load addressables remotely and everything works fine, but I don’t want to include the original assets (marked as addressables) in the app build (not talking about addressables build) in order to decrease the build file size.
“Deleting” the assets solves the problem and as the system is configured to load the assets remotely, still works fine. But if you need to update the bundle, it’s a nightmare (importm assets again, etc).
Somebody told me that Unity automatically excludes addressables from addressables groups configured as remote but I can’t assure if that’s true.
Is that true? There is some setting I need to specifically mark? Or if it’s not true, what is the right way to do it?
Thanks in advance,
David