Hi,
Is there a way that some c# scripts do not compile (editor not reload) after modify when I switch back to the unity editor?
I tried to put these in the folder WebPlayerTemplates but the files wouldn’t be recognize as CS anymore (i.e. haven’t the benefits of code completion with my editor).
I want to compile at runtime. There are times I have to rewrite one line of code to test a behaviour of a function. Of couse, switching back to unity will reload the assets. If I sum it up, I wast hours only waiting.
Sometimes I just use [ExecuteInEditMode] and bang out a quick script to test so I don’t have to keep entering play mode. If compilation times are an issue, use 2017.3’s assembly feature.