Hey All,
I was just wondering if it is possible to tell unity somehow to NOT import certain objects from a blend file.
This is because I might have lights, cameras and helper objects that are saved with the blend file but that I don’t want in unity.
If this is not possible, then I would like to make a request for it as I think it would be a very handy feature for lots of people and it would probably be very easy to implement. Could be as easy as unity skipping objects with a certain prefix in the object name.
M