Exclude from import

Hey All,

I was just wondering if it is possible to tell unity somehow to NOT import certain objects from a blend file.
This is because I might have lights, cameras and helper objects that are saved with the blend file but that I don’t want in unity.
If this is not possible, then I would like to make a request for it as I think it would be a very handy feature for lots of people and it would probably be very easy to implement. Could be as easy as unity skipping objects with a certain prefix in the object name.

M

Unity doesn’t actually import .blend files at all, but instead launches Blender in the background and makes it export to .fbx. Things like lights don’t transfer; cameras show up as transforms. You can choose to drag in only the meshes you want, and unreferenced assets are not included in your build anyway.

–Eric