Hi,
Is there a way to exclude a script from a build? except those way:
- #if UNITY_2022 # endif
- Moving the script file to Editor folder.
- Using an Assembly definition.
This guy manage to do it but I don’t know how 
I am hoping for a magical Asset.Flag = Hidden or a static List assetToExludeAtBuild 
Edit:
I think I can do that using BuildPipeline…
That’s easy to fix! Buy his product!