Hello,
I would like to exclude the Steam Client API from my build when building for Oculus. Unfortunately, I have not found a way to exclude the steam_api.dll file without temporarily moving it somewhere else or removing it automatically after the build.
I was thinking about excluding the DLL with the help of a scripting define symbol, but unfortunately, that’s not possible with Native Plugins. (Only with Managed Plugins) Does anyone have an idea how I still can make this possible or has a cleaner way to do it?
Thanks in advance!
- Maarten