I’d like to offer quality settings for older computers with 1/4th texture resolution, but I can’t do that when it applies that compression to HUD/interface textures as well (crosshairs, icons, etc become a blurry mess). Any way to ensure certain textures don’t change with different quality settings?
The texture downsampling only happens on textures that have mipmaps. So if your GUI/HUD textures have no mipmaps (they most likely don’t need them anyway), they will not be affected by texture resolution quality setting.
So, turn off the mipmaps.
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I see no reply or thanks in this thread, but setting the texture type to GUI, thus disabling mipmaps, fixed the problem of my GUI getting downsampled.
Thanks!