I need a way to exclude specific file types from showing up in the editor as assets (‘.max’, ‘.psd’ etc for example).
I’m exporting .fbx from 3ds Max and various file types that are NOT .psd’s which are only treated as my source files. Therefore I would like to ‘filter’ out Unity reading these formats.
Many people say “Just don’t work out of that directory”, which translates to “make your workflow inconvenient and inefficient while you also risk breaking the paths between assets”. There needs to be an OPTIONAL way to simply filter out file types and/or specific files from even being read by the Unity editor. This will also speed up the loading of a scene significantly!
Any help or advice here would be appreciated!