I recently run into a problem, I don’t know how to deal with:
I’m creating a game with a lot of swordfighting. My characters are all having CharacterControllers and the detection if the sword hits a character works with Collisions (swords have BoxColliders). That’s fine, except one thing:
When I swing my sword upwards from the ground and it hits an enemy from below, he “climbs” on the sword. I lift him up. It seems as if the CollisionFlags also react on the sword-GameObject.
Now my question: Is it possible to exclude a Gameobject from reacting with CollisionFlags?
If yes, how to do so?
I tried with IgnoreCollision in various manners, but it didn’t work
Would be glad if someone knew help
And sorry for maybe noob question…