I'm designing a client/server system where the client simply inherits from the server for the core engine. As such, I'd liek to be able to have the server and the client in the same Unity project (specifying a specific level for the server, and the rest for the client).
However, I'm running into a problem with the server's MySQL support. Namely that I don't want to include the DLLs in the player (webplayer). Is there an easy way to exclude the DLLs and the database related server code from the player builds? Or should I just give up and make two separate projects?
In the case of two projects, would there be an easy way to have a shared common engine section that both projects access? The only way I see it working is if the files exist in both Asset folders.... do shortcuts work?
Any thoughts on this subject would be much appreciated.