hi,
how to prevent two Objects to collide with each others ?!
thanks.
hi,
how to prevent two Objects to collide with each others ?!
thanks.
Im pretty new to unity myself but can explain a bit more?
Has it to do with pathfinding? Or crashing into an object?
Regards,
MisterEd.
actually , if u add a collider to an object, it becames a part of the dynamic system , so evrything would collide with it.
i need to prevent some object to collide with others without losing there dynamic caracterestics.
Like for example , my caracter will take an AXE , i don’t won’t my caracter to colide with this item otherwise it will change my caracters trajectory since it will try to avoid it .
i know that there’s a function to prevent that collision, but i forgot it …
thanks anyway.
Here it is , i found it :
function Start(){
Physics.IgnoreCollision(collider, ObjectToPrevent.collider);
}
To have two objects not collide:
Physics.IgnoreCollision( collider1, collider2 );
To alter layer collision settings (Unity 3.0):
Edit->Project Settings->Physics