EDIT: so since it’s not possible with particles, what about meshes (for example cubes) that have been instantiated
is there a way to combine different instances of particles into the same draw call?
I ask because the game I have been putting together instantiates bullets, but the bullets are pretty slow so you can see them while they emit particles.
Since I have many of these bullets, and they are all the same, can the particles be combined into fewer draw calls?
Okay but I hope that you can still help me. Since particles is out of the question, what about cubes that have been instantiated? Can they all be combined ?
As long as your Instantiated objects share the same material and mesh, they get dynamically batched (Unity does that automatically). I wrote my own particle system that operates on this principle. You can find the post here :