exe crashing on other computers.

Hey all,

I am able to play a build of my game on my computer just fine but when I transfer it to another computer it crashes. I believe the problem is with the XInput plugin I downloaded from GitHub - speps/XInputDotNet: C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D)

The error log says
“Alpha_03.exe caused an Access Violation (0xc0000005)
in module Alpha_03.exe at 0023:00000000.”

And the output log says
“ Initializing input.
XInput1_3.dll not found.
Input initialized.
Crash!!!”

The .dll’s for XInput are in the project folder (The same folder that has Assets, Library, and Project Settings) as well as in the plugin folders for the build (game_Data>Plugins).

Does anyone know why it could be crashing?

Thanks
-Clint

So if I go into game_Data>Plugins and change XInputInterface to XInput1_3, then the game does not crash but the XInput code does not work.

The posts I made earlier on this thread (then deleted) were incorrect and it is still not working as it should. Sorry about that.