I’m pretty new to Unity 3D and I tried to build a siple test game.
I think I’m smart enought to know how to build the .exe and I got no errors in Unity 3D itself.
But when I try to run it, I get a message saying “Could not preload global game manager #0”
What do I do wrong or what is the problem? Please tell me if someone want to see a screen shot or something.
If you search around for pages relating to that error message, a number of the results link back to this forum thread. Sounds like one or more of the files in your build is corrupt (or possibly missing). Why that would happen, I have no idea.
It might be a good idea to check your editor log for warnings or errors from the build process.