Howdy,
I’m kind of in a tight deadline, and my exported EXE does not work.
When I start it up, the game looks like it does in the unity editor when not running, and that’s it.
I vaguely recall it working in a very early build, it might have to do with the fact that there wasn’t any C# in it back then.
Any thoughts on where I should start looking?
Personally I would start in the editor’s output window to see if your scripts are blocking all the thing.
As I said, it only happens when it’s compiled into an EXE. It runs just fine in the editor (not even a warning).
You should look at the Player Log to see what is happening when you launch the exe. You can access the player log by clicking the “player log” button in the Unity console. Tell us what you see in there, and we can try to translate it for you 