This is more of an iPhone based question. I build and run my game from unity and it will launch the XCode (which i should add all engines are at their latest version, my phone is also IOS4) but it will always give me an error on UnityPlayerLoop(); stating EXEC_BAD_ACCESS.
Anyone know or had any problems like this before?
For me to get this error, i am simply just pressing a button, or attempting too in a way.
I think it's simply because you have a script error. Have you checked the same steps within Unity? does it throw an error or a warning? if so, you need to correct it first.
If it doesn't, use unity remote as well to make sure it's not the touch events handling that is faulty.
when you build a game on unity and deploy it on iphone/ipad, when EXEC_BAD_ACCESS appears, is a common exception thrown on console, you can use remote and run the game in your machine to debug, when the error/exception is shown then fix it and wont appear again the EXEC_BAD_ACCESS again(for the same reason, other errors will show EXEC_BAD_ACCESS), is just a thing about patience. good luck on the debugging
Did you add any plugin of yours into application?
– anon51626244