I am trying a unique setup with my character controller. I’m using IK (specifically a Look At IK component from the Final IK plugin) to get the player character model’s head to look at a target.
I need to position an object to be at the same position of the character’s head bone. However, since the IK pass seems to be the last thing that happens in a frame, using LateUpdate does not sample the bone’s actual rendered position — only the bone’s position before IK is applied.
Is there a way to execute a script of function after the IK pass, so that I can get the actual positioned data of a bone?