In my mobile game I have a menu. You can tap everywhere to start playing. In the same screen I have UI button, but when i click it unity thinks I tapped to start playing , while in reality I wanted to click UI button!
Is there a clean solution , how I could block tap everywhere functionality when I click on UI buttons ?
Green : for tap everywhere I use just a simple Input.PressKeyDown()
Red : UI buttons I want “tap everywhere to play” functionality to not work