I’ve run into a snag with the executeineditmode on my scripts. If I edit variables via code instead of directly in the inspector, when I press play they get reset and when I unplay, it goes back to how I set it in the code. E.g. if I have my code auto updating an integer based on where I put a gameobject, when I press play resets back to whatever I initialized it as, then returns to what my auto updater set it as when I unplay it.
Or I instantiate gameobjects and add them to a list (in edit mode) and when I press play, the list become length zero, removing the references to those gameobjects, but in this case the list doesn’t return to how it was, it remains length zero when I unplay.
How can I get my variables to stick without manually entering them?
I’m using C#, by the way.