Okey so i have written a custom editor for my script. I push a button and it generates a lot of stuff in my scene when in editMode.
But here’s my problem:
When i execute my script in editMode it creates some lists, and if i debug while the script is running everything is running well.
But when i launch my game suddenly all lists are “null”. I have tried changing where i instantiate the Lists but either i get null, or they get instantiated with 0.
But when i run the script in edit mode it creates and adds to the lists in a correct way. I also store som variables they get stored, but my lists don’t. Is this normal behaviour? that Unity doesn’t store lists in editmode but stores variables?
Any thoughts? any solutions?