executeMethod/custom player method for UCB

Is there a way to invoke a custom build method in Cloud Build? We’ve been using executeMethod in a custom CI setup and would like to move to UCB.

You can configure custom pre/post export methods to run in Unity Cloud Build, but not a custom build method.

For pre/post methods, see docs here: Unity Build Automation

Is this still the only option?

What’s the best method for porting an executeMethod build pipeline to pre/post export methods for Unity Cloud?

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