ExecutionEngineException Attempting to JIT compile method

Hello. I have recently posted this thread in Scripting section, but got no answers there. Maybe people in this thread helps me?

I have some troubles with Unity 3.0. I’m working on game on IPhone
When I start scene in Unity - no errors or warnings, but when I build it to IPhone I get Exception:

[INDENT]ExecutionEngineException: Attempting to JIT compile method '(wrapper dynamic-method) DominationPoint:smile:ominationPoint$get_transform$ (object,object[])' while running with --aot-only.

  at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in <filename unknown>:0 
  at System.Delegate.CreateDelegate (System.Type type, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in <filename unknown>:0 
  at System.Delegate.CreateDelegate (System.Type type, System.Reflection.MethodInfo method) [0x00000] in <filename unknown>:0 
  at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.Emitters.DispatcherEmitter.CreateMethodDispatcher () [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.Emitters.DispatcherEmitter.Emit () [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.EmitPropertyDispatcher (System.Reflection.PropertyInfo property, SetOrGet gos) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.EmitDispatcherFor (System.Reflection.MemberInfo info, SetOrGet gos) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.Create (SetOrGet gos) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.CreateGetter () [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.RuntimeServices.DoCreatePropGetDispatcher (System.Object target, System.Type type, System.String name) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.RuntimeServices.CreatePropGetDispatcher (System.Object target, System.String name) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.RuntimeServices+<GetProperty>c__AnonStorey15.<>m__A () [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) [0x00000] in <filename unknown>:0 
  at Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 
  at UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name) [0x00000] in <filename unknown>:0 
  at InfoForDomination.DominationMakeDecision () [0x00000] in <filename unknown>:0 
  at AI.DominationEnemyLoop () [0x00000] in <filename unknown>:0 
  at AIManager+$DominationMainLoop$489+$.MoveNext () [0x00000] in <filename unknown>:0 [/INDENT]

I think trouble is that I want get transform property from my component DominationPoint that is Javascript class. This class extends MonoBehaviour, so I can access transform property. It is attached to gameObject on scene. Also, there is null-check in script (in this case Unity shows NullException).

What mean this error, and in which situations it rise?

Forwardly, Thanks for any help!

you can not use reflection on iOS