Using Unity 4.6.1
My code is crashing with an ExecutionEngineException when I am adding a handler to a delegate event. The delegate’s signature is
public delegate void OnDelegate(string channel,string message);
Its pretty simple with no generics. The delegate and the class in question are located inside a dll, if that has anything to do with it.
My exception is :
Please advise.
r618
2
first hit in untiy search ( for me, anyway )
1 Like
Thanks found it also. Was like third page for me.