I am getting the following exception when playing a Timeline in an iOS build. Does anyone know what might be causing that?
Setting up 1 worker threads for Enlighten.
Thread → id: 4068b000 → priority: 1
ExecutionEngineException: Attempting to JIT compile method ‘System.Linq.Enumerable:Iterate<UnityEngine.Timeline.TrackAsset, double> (System.Collections.Generic.IEnumerable1<UnityEngine.Timeline.TrackAsset>,double,System.Func3<UnityEngine.Timeline.TrackAsset, double, double>)’ while running with --aot-only.
at System.Linq.Enumerable.Max[TrackAsset] (IEnumerable1 source, System.Func2 selector) [0x00000] in :0
at UnityEngine.Timeline.TimelineAsset.CalculateDuration () [0x00000] in :0
at UnityEngine.Timeline.TimelineAsset.get_duration () [0x00000] in :0
at UnityEngine.Playables.PlayableAsset.Internal_GetPlayableAssetDuration (UnityEngine.Playables.PlayableAsset asset, IntPtr ptrToDouble)