Exiled

I would like to present our latest game at Knitted Pixels:

EXILED

is a 2.5D Action Platformer focused on Fighting combat, like combos and special moves, and some Action RPG elements. Following a renegade demon seeking revenge, you will discover a beautiful fantasy world populated with amazing creatures and great dangers.

FEATURES
· Open world exploration
· 7 different elements to use
· Collect weapons
· Fighting combos and special moves
· 2.5D Platformer
· Beautiful AAA 3D visuals

and now some screenshots:

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1386501--70985--$Exiled_Demo_2013-09-07.jpg

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and gameplay video:

Release date 2015, platforms PC (we’ll try consoles too)

Hi there!

I’m Victor Santos and I’m the Senior Environment Artist, I’ll be posting images of the progress.

Thanks for tracking!

This looks fantastic guys!

Fantastic work on the environments! AAA quality!
The controls need some more work though. The guy seems floaty and the animations are jerky.
Overall though this looks really cool!

This is a great video of your game… :slight_smile: I think it is awesome!

So please keep them coming… :slight_smile:

Respectfully, the game looks great however, your trailer is 90% or more just the game character walking through attractive environments. If you have the game mechanics in i’d consider re-shooting something with a lot more action. Any boss fights? Any fights with more than one mob at a time that walks forward towards the player?

I don’t usually comment games on this forum, but this one looks great.

While the environment is fantastic, the player really needs a lot of work and polish, but I think that’s normal being a work in progress.

Good luck with this project.

amazing environments.

character movement really lets it all down though

Woah!

Thanks for all the feedback, it’s great to have comments and critics about the game.

We forgot to tell that this is just the work of 2 people (my brother and me) in 3 months with zero budget, it’s at a pre-alpha stage right now and we’re focusing the efforts now on the gameplay, mechanics, enemies AI and obviously the animations.

At the beginning of the project we decided to go for the quality in the graphics to see if Unity can handle what we had in mind and at this point we could say that it’s doing it quite good and we’re extremely happy with the engine, the support and the community, in my opinion Unity is a revolution for the games industry.

Any comments, critics or even ideas will be more than welcome :smile:

Thanks a lot for tracking!!

Thanks guys!

we are trying our best here, but we are only 2 for art, design, programming, music…

animation and controls are our number 1 priority right now, we are considering hiring somebody for the animation, since the quality you can get for free is not at the same level of the rest of the art.
Also we are experimenting with mecanim (I believe this is our 10th animation controller graph so far),
you should see how many node connections we have…

most gameplay features are not there yet, we are planning on playing with the elements (fire, ice, electricity…), it’s just basic movement

New screenshot!