I want integrate a trading system in my unity Game. So that player can trade ther items with other players. But therfore i must safe a List on server, where every trade offer is listed. And the player can read that list. I can’t find a specific unity service for that. Or could i use cloud save in a such way, I create a "player "on server and write in player entry my informations. But that feels not the wright way. So should i do that? Or what ideas do you have? or Should i switch to google or amazon or Microsoft???
Or could i use cloud code and then connect to a sql sever?
Unity does not provide a specific service for saving server-specific data, but you have a few options for implementing your trading system.
One option is to use Unity’s Cloud Save feature, which allows you to save game data to the cloud and access it from any device. You could use this feature to save the list of trade offers on the server and allow players to access it from their devices.
Another option is to use a third-party cloud storage provider, such as Amazon Web Services, Google Cloud, or Microsoft Azure, to save and retrieve data for your game. These services offer more advanced features and greater scalability than Unity’s Cloud Save, and may be a good choice if you need to store a large amount of data or handle a high volume of requests.
Alternatively, you could use a database server, such as MySQL or Microsoft SQL Server, to store and retrieve data for your game. This would require some additional setup and configuration, but would give you more control over the data and allow you to use more advanced features such as querying and indexing.
Overall, the best option for you will depend on your specific requirements and the complexity of your trading system. You may want to consider consulting with a professional or seeking advice from other developers who have experience implementing similar systems.
Okey thank you very much for your time