Hello,
I’ve a problem, when I enter in the trigger everything works fine but when I exit from this my character continues to be like if he’s in it. I’ve tried with OnTriggerExit and with OnTriggerStay but it’s the same.
Can you help me please ? 
Here is my code :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Child : MonoBehaviour
{
[SerializeField]
Transform platform;
void Start ()
{
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag == "Player")
{
other.transform.parent = platform.transform;
}
}
}
@Landern
Here is the code i have now :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Child : MonoBehaviour
{
[SerializeField]
GameObject platform;
void Start ()
{
}
void OnTriggerStay2D(Collider2D other)
{
if(other.tag == "Player")
{
other.transform.parent = platform.transform;
}
if(other.tag == "Dynamic")
{
other.transform.parent = platform.transform;
}
}
void OnTriggerExit2D(Collider2D other)
{
if(other.tag == "Player")
{
other.transform.parent = null;
}
if(other.tag == "Dynamic")
{
other.transform.parent = null;
}
}
}
It works well with both “Dynamyc” and "Player objects but sometimes my character still get in the trigger when it should not. i don’t know how to correct it. It does not happen often but it is annoying when it happens.