Exiting video (started with Handheld.PlayFullScreenMovie) causes a crash on Kindle Fire.

Hey,

I’m getting a crash only on a 2nd gen kindle fire. It happens when some (but not all) movies play to completion or when movies are stopped with the * FullScreenMovieControlMode.CancelOnInput* option (this seems to crash all videos). I’m getting the following output:

E/libEGL  (27960): call to OpenGL ES API with no current context (logged once per thread)
E/Surface (27960): surface (identity=436) is invalid, err=-19 (No such device)
E/Unity   (27960): [EGL] Unable to acquire context: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
E/Unity   (27960):
E/Unity   (27960): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250)
E/Unity   (27960):
E/libEGL  (27960): call to OpenGL ES API with no current context (logged once per thread)
E/Unity   (27960): [EGL] Unable to acquire context: EGL_BAD_ACCESS: EGL cannot access a requested resource (for example a context is bound in another thread).
E/Unity   (27960):
E/Unity   (27960): (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 250)
E/Unity   (27960):
I/DEBUG   (27632): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***

I’ve updated to the latest version of Unity but it hasn’t helped. The crash will happen on a totally blank project with the same error. Skipping to the end of the video (when video controls are active) doesn’t crash the video for some reason.

I have same issue,Did you solve this problem?